Then we have X number of records in the following format:īytes 16-27 = 12 byte array for filename (this would be the first filename in the group. GRP file is as follows:īytes 0-11 = 12 byte array or 12 byte ID which is "KenSilverman"īytes 12-15 = long integer (4 bytes) which is total number of files contained in. The engine author, Ken Silverman, needed a quick and dirty way of consolidating the sound, music and art files and so he came up with this convention. The 3D shooter, Duke Nukem 3D, that came out in the mid 90's, used a type of archive for storing it's resource files. Most of you will think this a pointless experiment but I was just curious to see if it could be done in AutoIt.
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